He's a suitable protagonist for the series, with enough emotional intrigue to carry the early portions of the story, but the eventual shift to Dante is welcomed. You spend the majority of Devil May Cry 4 with Nero, a silver-haired, sardonic punk whose emotions swing from caustic rage to lovesick sweetness at the drop of a sword. The re-progression is thematically justified by a character swap, giving you at least some reason to remain engaged during this slog. As a result, the endless combat rooms and recycled scenarios can be exhausting. While this Special Edition provides slight combat tweaks and additional characters to toy with, there's just not enough mechanical or architectural variation to justify the fluff. The structure of the extended campaign works against its own momentum, forcing you to retread recently explored locations and battle all-too-familiar enemies over and over again. But the excessiveness takes away just as much as it gives. The action can feel like a firework show that spurns a nuanced routine for a non-stop, thirty-minute finale, and there's a certain charm to this bravado. Devil May Cry 4 is excessive by design, from the mammoth swords to the boss battles rooted in elegant mayhem.
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